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Cultures in Mundana

Different cultures have different lifepaths, some are the same for many cultures

Moving from one culture to another adds an extra year to the charachters age just as changing setting does, so moving from for exampel tokon farmer to sabrian army adds two years.

One can only move to a culture that one has a lead to from the current culture or a culture one has previously been a member of. One must still respect leads with regard to different settings when moving cultures.

Culture of Sabria

Sabria is a faudal country and a great sea power, the population consists of mostly humans with some elves, dwarves and tiraks integrated. The elves and dwarves are respected while the tiraks along with human of raun and talamuric apperance are looked down upon. Slavery is legal and most of the farmers are serfs. The official religion is Daak-worship while other religions are tolerated.

Culture leads Tokon,Perian,Colonan,Asharia,Soldarn

Unchanged settings Peasant,Villager,City Dweller,Noble,Noble Court,Solider,Servitud,Outcast

Religous The lifepaths in the charachter burner except Castrati,Pardoner,Exoreist,Inquisitor

Seafaring Everyhting in the charachter burner except Galley Slave

Culture of Tokon

Tokon is a tribal agrarian society, they are officially a part of sabria but sees themselves as distinct. While sabrian law applies Tokon does not practice slavery and serfs are rare. The power is held by the clan leeders which are in sabrian terminology nobels of various rank. Religion is The Old Faith, a druidic tradition of worship of dragons. Only humans belong to this culture.

Culture leads Sabria,Perian,Colonan,Alarin

Remove all wizard and other sorcerous lifepaths, the only tokon doing magic are the druids and thouse educated in sabria.

Otherwise unchanged settings Peasant,Villager,City Dweller,Noble,Noble Court,Solider,Servitud,Outcast

Religous The lifepaths in the charachter burner except Castrati,Pardoner,Exoreist,Inquisitor

Seafaring Everyhting in the charachter burner except Galley Slave

Culture of Alarin

Culturally similar to the tokon the alari elves are a breakaway faction from the sunari alliance. The break happend several hundred years ago but is still remembered. Alari elves mostyl survive by raising sheep and are famed metalsmiths. Alaris i quite poor thou so alari elves tend to have little wealth. As the tokon alari elves are ruled by clan elders but unlike the tokon they have no noble titles. Earlier alari was pars of sabria but broke away in a war of independence and is now a suportive allie of sabria, mostly because of ties to tokon. Alari elves are mostly atheists but some follow The Old Faith.

Culture leads Sabria,Tokon

Culture of Dwarven Holds

Culture leads Sabria,Perina,Colonan,Thalamur,Asharia,Soldarn

Culture of Thalamur

Culture leads Perina,Collonan

Culture of Collonan

Culture leads Thalamur,Perina,Sabria,Tokon

Culture of Perina

Culture leads Thalamur,Perina,Sabria,Tokon

Culture of Cirfalian lands

Culture leads -

Culture of Raun Tribes

Culture leads Asharia

Culture of Farakk Tirak

Culture leads Bazirk

Culture of Bazirk Tirak

Culture leads Farakk,Asharia,Soldarn,Consaber,Perina,Colonan

Culture of Asharia

Culture leads Soldarn,Consaber,Perina,Colonan

Culture of Soldarn

Culture leads Asharia,Consaber,Perina,Colonan

Culture of Sunari Alliance Elves

Culture leads Thalamur,Asharia