Races in Mundana


Racial traits Quick-Breeder, Adaptable

Humans are the most common playable species in mundana, with their adaptability and quick breeding rate they have colonised most of the land.

Human Traits

Quick-Breeder Char
Adaptable C-O for wises in not before encountered situations and C-O for recovering mentally from ordeals such as injury, chock, servitude, imprisonment or torture


Racial traits Slow-Breeders, Elven-sight, Low-Light-Vision, Ageless, Quick-clothing-Blood, Introvert

Elves are a cursed race, undying but prone to apathy with age. They are numerous is a few places where they have carved out nations for themselves and small numbers of elves live among humans in most lands.

Elven Traits

Slow-Breeders For each child born an elven woman has +2ob for getting pregnant again
Low-Light-Vision Elves ignore the first ob1 penalty for darkness
Elven-sight Elves know when they are looked upon, and they know roughly what the one looking feels, no details can be discerned only simple things like, joy, anger, hatred, surprise and curiosity. On the other hand if an elf look upon someone that person feels the look just as if it was an elf looking including the emotions. An individual that knows that they will expose their emotions and wants to prevent that can make an ob2 will test, or higher if especially strong emotions. This does not prevent anyone from knowing that they are observed only from discerning emotions.
Ageless Elves do not age, by the time they reach puberty their aging slows down a lot. At 20 years of age they look 18, at 200 years of age they look 30 and for an elf to look like 35 they have too be close to 500 years old.
Quick-clothing-Blood Elven blood cloths fast, if they are still alive a minute after getting wounded they does not bleed anymore, regardless of how badly wounded they are.
Introvert As elves age they become more and more apathetic, by the age of 100 most are rather serious individuals who find few joys in life, by age of 200 most are completely apathetic and can not function anymore. Exceptions to this exists some strong willed elves have remained sane for slightly longer but thats very rare and eventually all elves succumb to this apathy loosing the will to live.


Racial traits Short, Strong, Tough, Dark-vision, Slow-Aging, Positional-Hearing, Requiers-firm-Ground

Dwarves are a sturdy people adapted to life below ground. Old records of dwarven history speaks about the discovery of the surface, indicating that the dwarves have lived entirely underground.

Dwarven Traits

Short Dwarves are a short race of about 4 foots in average, this reduces their running speed
Strong Dwarves are strong, C-O for power and power based skills
Tough Dwarves are tough, C-O for forte and forte based skills
Dark-vision Dwarves can never get more than ob1 penalty for darkness even in total absence of light
Slow-Aging Dwarves age about half the speed of humans, being fully grown at about 34 and living till about 200
Positional-Hearing Dwarves can positions sounds in space very accurately, +1D to observation of perception when using hearing
Requires-firm-Ground Dwarves get horribly sea sick if on unsteady ground such as lighter wooden bridges, horses, charts and ships. When in any of thous conditions dwarves get violently ill and get an +ob2 penalty to all actions.


Racial traits Quick-Breeders, Strong, Tough, Litter-born, Aggressive, Huge-Appetite


additional racial traits
GurdSmall, Quick, Impatient
ThurukHuge, Slow-Thinker

Tiraks are a humanoid species created by the night goddess Maktah. They are proud and fiercely protective of their believes and comes in three sub species. Legend tells that Maktah first created the Gurds the smallest of the subspecies. The Gurd women then draw attention of the cave trolls who mated with them and the resulting offspring was the next subspecies the Tiraks. History then repeated itself and the cave trolls didn't leave the Tiraks alone either, the resulting offspring where the Thuruks the last Tirak subspecies. How valid these myths are is debatable, the fact is that while all Tirak subspecies can mate the resulting litters will always be the same subspecies as the mother. Among all Tirak subspecies there is an imbalance of males and females born, for the smaller Gurds it is barely noticeable while for the large Thuruks only one litter in ten is female. The Tiraks falls in between that. This has given the women in Tirak societies a strong role and in traditional Tirak clan societies they are the matriarchal leaders. Another result of this is that the traditional Tirak societies have no concept of marriages or such relationships, the notion that individuals have exclusive mates have not come up.

The dominant subspecies are the Tirak, they are generally smartest and have a good compromise of power and intelligence. The Thuruk are next followed by the Gurd who are of least rank.

All Tiraks have a light fur usually brownish but grey and red colors are not unheard of. The Gurds tend to have lighter fur and while most are ugly by human standards some Gurd women sometimes manages to seem cute in human eyes. Tiraks have a pair of enlarged teeth in the lower yaw that is good for tearing up meat. Tirak also have an appetite larger than their statue would indicate with a small Gurd eating the same amount of food as a Human, a Tirak Twice that and a Thuruk four times that. This has caused some problems in population growth due to food shortages.

Tirak Traits

Strong Tirak are strong, C-O for power and power based skills
Tough Tirak are tough, C-O for forte and forte based skills
Litter-born All Tirak are born in litters of between 3 and 6 siblings.
Aggressive +ob1 for defending against incite in Duel of Wits
Huge-Appetite Needs twice the amount of food that their statue indicates
Small Gurds are small about 4 feet tall
Quick Gurds are quick and run at the same rate as humans do, also acts as a C-O for avoid in Fight
Impatient Gurds can usually not use the rules for carefully or patiently
Huge Thuruks are 7 to 8 feet tall, C-O for power, forte and running.
Slow-Thinker Thuruks always take the maximum time required for any test involving research, planing or thinking something through.